Egret引擎解决截图跨域,微信头像分享,保存方法

    public static shareImage(display: egret.DisplayObject): void    {        if (Const.WX_INSTALLED == false)        {                Basic.Toast.buildToast('您未安装微信');                return;        }        // 非Native环境        if (egret.Capabilities.runtimeType != egret.RuntimeType.NATIVE)        {                return;        }        var width = display.width;        var height = display.height;        var scaleWidth = .15 * width;        var scaleHeight = .15 * height;        // 绘制到 renderTexture        var renderTexture = new egret.RenderTexture;        renderTexture.drawToTexture(display, new egret.Rectangle(0, 0, width, height));        var bitmap = new egret.Bitmap;        // 缩放 bitmap        bitmap.texture = renderTexture;        bitmap.width = .6 * width;        bitmap.height = .6 * height;        // 绘制缩放后的 bitmap        renderTexture = new egret.RenderTexture;        renderTexture.drawToTexture(bitmap, new egret.Rectangle(0, 0, bitmap.width, bitmap.height));        // 传给 native 的值        var value;        // 文件路径        var filePath = "";        if("ios" == egret.Capabilities.os.toLocaleLowerCase())        {                filePath = "/local/game/share.jpg";                value =                {                        type: "0",                        path: "/local/game/share.jpg",                        width: scaleWidth.toString(),                        height: scaleHeight.toString()                }        }else        {                filePath = "game/share.jpg";                value =                        {                                type: "0",                                path: "/egret/local/game/share.jpg",                                width: scaleWidth.toString(),                                height: scaleHeight.toString()                        }        }        // 保存纹理        renderTexture.saveToFile("image/jpeg", filePath);        // 回调Native        egret.ExternalInterface.call(Const.NATIVE_SHARE_CAPTURE_TO_WX, JSON.stringify(value));        bitmap.texture.dispose();        bitmap = null;        renderTexture.dispose();        renderTexture = null;    }